First off, I'm about to go get some lunch with my wife, go to Lowe's to get some plug thing for the water softener and maybe stop by the Polaris Mall. So further impressions will not be until later today.
I do want to make a quick note about the QB Accuracy slider. It's frustrating that EA refuses to fix this; that slider has very little to do with accuracy and instead is all about arm strength. So make sure you are aware of this when doing any slider tweaks. If you lower the slider to say, 30, the QB can throw it no more than 40 yards in the air. I don't care who the QB is. 40-45 yards tops. Lower it more, the distance continues to drop. It does NOT mean that deep passes are less accurate. This is how it's been on Next Gen since the get go, and it still is. This also means lower accuracy equals slow out passes, etc. which leads to more INTs.
It would be nice if that slider actually kept the same arm strength and lowered, you know...accuracy! Ah well. Just a heads up. I dunno if we will need to mess with that slider much but with any game your mileage is going to vary so if you do mess with it, keep that in mind.
Today I am going to look at recruiting and run a test season or two. The NCAA engine some years feels about right while other years it's sorta kooky (remember the crazy inflated sim score bug?) So that's on today's schedule.
I also want to see if I can do anything to alter the CPU playcalling to allow more deep passes. I forgot to add in last night's update about the fact that the AI won't even go deep on Hail Mary situations. At the end of the half at midfield with :05 seconds left, the MSU QB came out in the shotgun and STILL didn't go deep -- he threw an 8 yard pass to the TE as the half ran out. Imagine a huge Bowl game or Conference Title game ending like that? Team needs a TD and instead of going to the end zone they throw a 10 yard hitch.
Things like this can kill the drama of a football game. Maybe we can alter some settings inside Dynasty mode? We'll see.