Thursday, November 19, 2009

Bioshock 2 Special Edition

Let's open the curtain and see what they won, Bob!

The BioShock 2 Special Edition carries a suggested retail price of $99.99 for Xbox 360 and PS3 and $89.99 for Games for Windows LIVE and is limited to a single-production run.

The edition contains the following:

· Vinyl 180g LP with BioShock orchestral score

· Audio CD with BioShock 2 orchestral score

· Three vintage Rapture advertisement posters (rolled)

· BioShock 2 Art Book, 164 pages and hardcover

· BioShock 2 game

Wednesday, November 18, 2009

NCAA 10 -- Some Evaluation

Today the embargo lifts so I can talk a bit more about NCAA Basketball 10.

My overall feeling thus far is that the series continues to make some steps with this release but it's still not a prime time ready franchise. There are a few things that I think a basketball game needs to model reasonably well in order for it to have staying power.

  • You need fouls. Fouls need to matter, and you need to see a reasonable amount of free throws, particularly if the penetration/low post game is a big part of a team's game plan. If all you do is shoot 3's you won't see the line very much.

  • AI substitution patterns need to make sense. Subbing when players get tired or into foul trouble. (Assume the above is working properly)

  • When playing the AI, it needs to run a competent offense, taking advantage of opportunities given to it by the human player. When games get predictable, players get bored. I have said this before and I truly believe it to be true -- gameplay predictability is the absolute bane of a sports game.

  • The same play cannot work everytime down the floor. This is otherwise known as the Kevin Garnett NBA 2K9 syndrome.

  • And the AI better damn well know the game situation

  • Finally, things need to look "right". By that I don't mean the Buckeyes need to have the proper shoes or the Schott needs to be modeled to the letter. That's all window dressing. I'm also not the type of player who needs a basketball game to provide 15 different post moves. I'm too damn old to worry about button combos and stick combos anyway. A few basic moves is all I need. I just want the games to look -- believable. Not perfect, and not an exact simulation, but silly things absolutely cannot be the norm, otherwise it blows up the gameplay.
How does all of this relate to NCAA 10? There's some give and take here.

Fouls: Yep, you'll see them, but not nearly enough of them. What strikes me as odd is that in nearly every game I have played -- with foul settings bumped to around 75 or 80 I see a fair share of fouls in the 1st half, then almost zero in the 2nd unless a team is hacking late. But I have seen some GREAT foul calls. Off the ball fouls, over the back fouls, obvious blocking fouls, etc. But then it just sort of...stops.

Still tinkering with fatigue levels as on default your starters will play damn near every minute. The AI does sub for players in early foul trouble, though.

I have yet to find a money play, and I have tried. :)

The AI offense. Before I get too critical with this I need to play at a higher level because on the mid level game the AI is frustrating. I started a Dynasty with Indiana State, trying the small school to the bigs approach and started off on the road against Louisville (who is not rated very highly in the game for some reason..the starters for ISU and UL are pretty even - mid 70s rated players) playing on 16 minute halves. I shot around 21 3's in that game -- Louisville shot ...four, making zero. The college game is almost synonymous with the 3 -- and the AI doesn't shoot them nearly enough. This wasn't a one time thing. It's a pattern. Unless a guy is GREAT at shooting them the AI almost refuses to take the open 3 pointer. I was daring the Louisville SG to shoot. Backing off 5 feet. No dice. And I cannot find a shooting tendency slider anywhere. Is this an issue with the game level or the general AI? I don't know yet. But how many 3's did Louisville shoot in its real opener against Arkansas? 38.

Despite this, I had a very fun game against the Cardinals, battling back and forth with my scrappy Sycamores. With :25 seconds left my SG nailed a deep 3 to give me the lead 59-56. Louisville called time out. Your options here if you are Louisville are to shoot a 3 (the likely choice) OR try for a quick two and foul. Of course with the weird lack of fouls called in the 2nd half they'd need to foul me 6 times before I went to the line.

Louisville does neither. They simply...run their offense. Tick, tick, tick. The ball moves around the perimeter, then down low, then back out, tick, tick tick, and finally the PF shoots a running 5-footer which misses, I grab the rebound. Game Over. Ouch. This was a battle back and forth despite some of the inherent gameplay issues in NCAA, I had a good time. But that final :25 seconds was a fun killer.

Do the games look believable? Sort of. At times it looks great as teams run their offense -- that new motion control stuff is pretty cool. But when the AI shoots a layup from underneath the basket and it smacks into the backside of the backboard causing a turnover, which is something I thought died in basketball games a long time ago, it's understandably annoying. I guess if I did that it wouldn't be so bad, but damn shouldn't the AI know better? Or when I catch an in bound pass and the player's weird momentum carries them out of bounds even though no defender was near them. (Seriously watch out for the sideline monster in this game)

I don't think the game is a total loss, despite my complaints listed here, but stuff like this keeps it from being the sort of game I think college hoop fans want. At least long term.

We'll see how it plays on the higher difficulty levels.

Tuesday, November 17, 2009

Game Notes on a Tuesday

Dragon Age will simply have to wait. I want to finish it but I am still *so* far from doing so that it needs to take a backseat because I have a gabillion articles to crank out.

First -- Sony sent us an early review copy for LittleBigPlanet on the PSP which is apparently rather awesome.

I fired up Left 4 Dead 2 yesterday and it will remind you a lot of Left 4 Dead. I love the new guns, though. But the solo AI is just as nutty as before, and just like L4D this game will make its bones online. I do miss the old gang.

King's Bounty Armored Princess is another ridiculously addictive strategy game that will remind fans a LOT of...King's Bounty The Legend. Like L4D2, this game follows the "hey if it ain't broke...let's just add more stuff" philosophy. Nothing really wrong with that, but the formula is basically the same sans the fact that you get a pet dragon which aids you in combat. Still, it eats up hours. The writing remains hilariously cheesy. I guess that's part of its charm.

NCAA Basketball 10 -- still under embargo. Not sure WHY as the game is out today. Lots to talk about with this one tomorrow.

Add these gems to the fact that I have tio write our entiore Holiday Gift Guidefeature AND finalize our huge end of the year feature -- I have a lot to do.

Oh, yeah, it's also MICHIGAN WEEK.

Todd is officially the enemy until Sunday.

Monday, November 16, 2009

Modern Warfare 2 Video Walkthrough

Our Call of Duty MW2 Video Walkthrough is up today.

Sunday, November 15, 2009

Joy.

That's the face of joy -- right there on walk-on placekicker Devin Barclay's face while the ball is still in flight as he put a dagger in Iowa's heart Saturday night in overtime, securing another Big Ten title for the Bucks.

Sports can suck sometimes. Steroids, scandals, ego, boorish fans, incompetent loud mouthed media, and on and on.

But THAT is what it's all about. That face -- absolute unfiltered joy.

Check out the amazing pics from Josh Winslow.

NCAA Basketball 10

Review embargo until the 18th so no real deep thoughts from me til then.

Just a few quick points:
  • As you can tell from the demo, animations and player models are nowhere near NBA Live level and a lot of the commentary recycles. Dickie V is already getting repetitive. Honestly I understand this -- I am assuming this is a budget/manpower issue as NCAA Basketball games typically are low sellers compared to the other games. BUT -- I am loving me some Gus Johnson. The CBS presentation portion is great.
  • However, the motion offense stuff is pretty neat but will take practice to play it effectively. Just running a play and hoping for the best isn't enough.
  • Sliders are a must -- especially in regards to stamina/subbing/fouling/on ball steals.
  • Played a game with OSU and beat Portland State 73-47 on 15 min halves and then lost to Michigan 81-76. I am staying away from the evaluation stuff due to the embargo. Suffice to say I like a lot of what I see and there are some things I wish were different. How's that for committal?
  • NCAA selection AI is better but still not where I'd like it. Illinois gets in after a 15-15 season with no real signature win and Marshall rolls to a 27-3 record, beating #11 Ohio State and gets passed over? I see a lot of 15-15; 16-14 teams from power conferences getting in over a team like Xavier who goes 20-10 and gets snubbed. If X wins 20 games...they should be damn near a lock, no?
  • The games in the tourney are much better outcome wise -- maybe even too predictable. I ran 2 seasons and the final four in year 1 had all 4 1-seeds and in year 2 had 3 1-seeds and a 2-seed (2 seed won the whole thing). I saw a couple of upsets but I'd say the better seed is winning 75% to 80% of the games.
  • As you can see the HUGE upset isn't nearly as prevalent although you will see them -- Ohio State lost a 3 game stretch to Wichita State, Rhode Island and Murray State in year two after losing Evan Turner early to the NBA, but I have yet to see the Fordham over Duke type of outcome that we'd see last year.
  • Speaking of Evan, the game still doesn't know how to handle teams like OSU with no true PF or players who tend to play multiple positions. The game has Evan Turner listed as the team's Power Forward when he's playing Point Guard this year. It has Diebler running the point, which ...just ain't happening. Diebs is 100% pure Shooting Guard. So make sure to look over your team -- you can edit all this stuff of course.
That's it from me til the 18th.

Friday, November 13, 2009

The Captain

Earlier this week former Red Wing great, Steve Yzerman was inducted into the Hall of Fame. I’d love to say The Captain (he’s the longest serving team captain in NHL history) was the reason I became a hockey fan, but I’d be lying. I became a hockey fan watching the ‘94 New York Rangers Stanley Cup run. It was the first time I watched a Cup celebration and that alone made me a fan. What the Cup means to players and fans alike makes hockey special and it made me pay attention to the game for what was really the first time.

From that point I did what I do, which was to gravitate to the local team, the Red Wings. You could call me a fair weather fan for that, and given the stellar run on which the team was about to embark the timing was convenient, but the fact is the timing is merely serendipitous. I was a fan of the Tigers through the miserable 90s and 119 losses in ‘03, a fan of the Pistons during the era of teal, the Wolverines in the midst of a horrendous two year slump, and, of course the Lions. 0-16. Eight years of Millen. There is no greater test of one’s devotion to a sports team than to be a fan of the Detroit Lions. I am many things, some of them not so good, but a fair weather fan is not one of them.

For me, it’s always been about the guys who come to play in southeast Michigan and who become the beating heart of an adulate community that adopts them as their own. Trammell, Whitaker, Inge, and Granderson (god I hope he doesn’t get traded). Sanders, Moore, Spielman, and Porcher. Dumars, Laimbeer (you hated him, we loved him), Wallace (Ben), and Billups (still sucks that he’s gone). Shanahan, Larionov (The Professor!), Lidstrom, and –yes- even the underrated Osgood.

It’s about the history these franchises have, both the tragic (Utley, Brown, Fischer and Konstantinov) and glorious (Layne, Kaline, Horton, and Howe), as well as the wonderful people who surround and built these franchises, names like Illitch, Davidson (RIP), Holland, and the eternally optimistic Harwell (whom we will soon lose to terminal disease).

Not only were each of these people, to a man, amazing in their respective roles, they were and are amazing people. Cars aren’t the only thing Detroit spent the last 50+ years building. It’s also built legends. Some of them, perhaps, just local ones, but they are legends all the same.

Yzerman, though. Yzerman is perhaps the best of them. He is the champion. The Captain. The one name that no person can speak ill of in front of us and not get popped in the mouth. He was the guy you wanted in the faceoff circle at crunch time. He was mettle. He was a leader. He was class. As much as the Rangers Cup celebration initially made me a fan of hockey, it was watching Steve Yzerman lead a team of hockey gods year after year that made me remain one.

To sum up what it means for him to enter the Hall is difficult to do. I still have a hard time thinking of him as retired. When I turn on a game I still expect to see #19 out there on the ice and it still feels wrong when I don’t see him. But really, the best summation of what it means to those of us who watched him play and watched him hoist three Stanley Cups comes from the always excellent Abel to Yzerman blog: Detroit’s Gift to Hockey: 19 to the Masses.

Here’s a portion of the post that’s entirely too long to steal in this fashion, but one that is so simultaneously crass and eloquent that I cannot bear to snip it down:

It was Yzerman who willed us our first, then our second and our third [Stanley Cups]. Oh, I know. They were 8, 9 and 10. But it had been 42 years, man. All we knew were the whispers.

Remember the Free Press photshopped his tooth in? Whatever. He didn’t care. Bettman blathered about something, about Hockeytown and the drought. Whatever. Just give the Cup to Stevie. He did and my frigging God the place exploded. You were at the parade or you said you were and he held that shiny bitch aloft and held it there for hours, or so it seemed. The Cup in the middle of millions. And then next year he put in in Vladdie’s lap because he and 22 other guys said that’s where it belonged.

Four years later the legend was cemented with every shuddering rise from the ice. If you’re a Wing fan you look back at that playoff run and you hear stories of the kind of pain he was in and it brings tears to your eyes because you feel like he did it for you, individually. That’s the effect Yzerman had on Wing fans. You just felt like when he won, he willed it for you. And when the time came for credit and adulation, poof....gone.

But he’s ours no longer. Tonite he becomes hockey’s. And it’s a gift hockey had better be grateful for. Hockey had better stand on its feet tonite and understand that there can be only one. There has never been, and never will be, another Captain like Yzerman. No one has withstood the kind of pain he did, or led as well. Nobody. As Captain Norris said in a comment earlier today, the Hall had better be ready to be humbled.

He’s been ours for nearly three decades, hockey. Tonite we present him to you and the Hall becomes his keeper.

The legacy, though, stays with us.

Word.

Game Overload

Finding the time to play games -- especially when you, you know, run a website and evaluate entertainment software for a living, can be a bitch at times.

That's also how I explain my job to crazy outsiders. I get that question a lot now -- mainly when we meet the parents of Ashley's friends either at soccer, birthday parties, Girl Scouts, 4H, and on and on.

"So what do you do?"

"I edit a website and evaluate entertainment software."

That somehow sounds so much more mature than, "I run a game website and write about videogames."

I tend to go with the first option because when you say the second one it normally gets construed and twisted into, "I play videogames for living."

Which in turn gets construed and twisted into, "I don't REALLY have a job."

I wish I played videogames for a living. I would like that job. I do work full time for Mad Catz, running GameShark.com. When I started a couple of years ago I was greeted with "hey the cheat code guys" basically at every turn. But that is slowly changing, and I do like the people I work with at Mad Catz. Nice guys.

But running a multi-platform website takes a lot of time. I'm writing this blog post right now because I just changed the lamp in my DLP TV so I have 30 minutes to kill, and I'm stepping out this afternoon on family business.

But my day is mostly planning upcoming articles, contacting PR about review/preview copies and interview possibilities, and editing the staff's work and posting it to the site. And watching the Daily Show/Colbert combo at lunch. I'm basically the EiC and the Copy Editor and the Reviews Editor and the Features Editor and the Everything But the Video, Art and News Guy Person.

And it's a time sink. I'm not complaining -- it's my job. And I'm normally in a t shirt and sweats when I do it. No rush hour for me. No maze-like cubicles of death, either.

But add in the whole "hey I have a wife and 9 year old daughter" variable into this equation and finding time to PLAY games...is hard. I have been up until 2:00AM the past few nights just to play Dragon Age, a game I'm not even reviewing. But I took on the task of reviewing King's Bounty, NCAA Basketball 10 which arrived today, AND Assassin's Creed 2 which should arrive any day now. Basically I just don't sleep anymore. All because I love using the Earthquake/Tempest spell combo in Dragon Age.

I know a lot of guys that love videogames, and who are married with children -- when do you find time to play? Maybe I need to hire a professional time manager. They'd probably tell me I'm wasting quality game time writing blog posts at 11:15 on a weekday.

Thursday, November 12, 2009

Dragon Age: Choice and Consequence

Last week I promised to write up something about choice and consequence in Dragon Age and have yet to follow through. That’s largely because I’m still not sure I have a grasp on the scope of these things in the game. I’m about 30-40 hours in, have only completed about 30% of the game, and I still don’t have a very good handle on the full scope of the game and how your decision making affects the world.

I find that very impressive. (With regards to Bioware, not myself. I’m never impressed with myself. Well, I looked damn good as Indiana Jones on Halloween, but that’s pretty much it.)

I will say that I like the extent to which the localized characters react to the events around them. This was a huge problem for me in Fallout 3 because too often critical events would occur and characters would go on like nothing had changed. (The town sheriff in Megaton comes to mind. If he dies only his son seems to notice.) This is not the case in Dragon Age.

***Begin Vague Spoilers***

There is a sequence at one point in the game where I attempted to rally the locals to fight in a dangerous battle. When it was done, several of the townspeople, including one prominent figure there, were dead. I was never able to fight this battle without losing these characters, but my impression is that it is possible for them to survive. Afterward, a cut scene began in which bodies were being sent out on boats to be lit on fire and the local chantry priestess noted the name of the one major town NPC who had died. Judging from the rather rough cut in audio dialog, I’m pretty sure this list can vary based on how many more (or less) you lose.

In one of the boats was the body of another whom had fallen. When I later went to place where he ran a business, one of his employees had taken over and there was an in depth conversation about her decision to stay in town rather than leave. In another area of this plot thread a brother and sister who had lended to me a family heirloom insisted that I keep it, a fairly routine sort of occurrence in an RPG. What made it unique was that I had options for how to respond that included just accepting it and choosing to give them variable amounts of money for it. The amount given directly affected what they would decide to do next. (I think I could have still refused it too, but my memory is hazy.)

***End Vague Spoilers***

I love this aspect of the game. The jury is still very much out on how some decisions affect long term events in the game, but certainly the sense is that in each of the major quest lines there are multiple ways for it to unfold and that your choices there will directly affect the end game. I can’t wait to see how it all turns out because there are choices I’ve made where I was genuinely trying to do the just and noble thing and those choices do include the possibility of generating less than ideal results in the end. I hope that’s the case because more games need to do that.

These sorts of games shouldn’t consistently reward you for endeavoring to take the virtuous path. Sometimes you should be penalized for doing so because trying to “do the right thing” should result in you having to walk a more difficult road; a road that is more disadvantageous to you as a player. I’m really hoping that when I do reach the end game (sometime before the end of the world in 2012) that my attempts to play the ethical character have mixed results. Say, less overall individual power to work with, but perhaps more allies.

NCAA Basketball 10 Interview

As promised, here's the Q&A with Producer Connor Dougan.

Being a big college hoops fan, I really hope this game is a winner. It's been a while since College Hoops 2K8...