Right here.
I still want to play this despite any longevity issues.
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A blog where a deranged Ohio State Buckeye and a rabid Michigan Wolverine fan come together... and air grievances.
Bill Abner (me) is the Editor in Chief at GameShark.com and also has written for websites such as GameSpy, Crispy Gamer, and The Escapist as well as Computer Games Magazine. GO BUCKS.
Email bill here
Todd Brakke is my loyal Wolverine lapdog. He also writes for GameShark and when he sees this new description he's sure to mail bomb me. (Yeah, I wouldn't open that mailbox yourself for a while. ---Todd)
Email todd here
1 comment:
Hinterland is actually quite good from what I've played of it so far. I grabbed it via Impulse when it was made available there. Todd nailed it by saying that you don't need a manual for the game at all - it's pretty easy to pick up and learn on the fly. I was enjoying it a lot last week until getting into Fallout over the weekend, but anticipate playing Hinterland a lot on my laptop. The game reminds me of the good parts of the old RPG/RTS/Builder Magic and Mayhem series in its fun, fast-paced real time action, character building, and low-level resource management less the somewhat wonky controls and bugs from M&M. I turned off the option to receive orders from the King (like the orders from Caesar / Pharaoh in the city builders) as they were coming in way too soon in the start of the game before you could build up your town's stockpiles. Other than that minor quibble, it's the best $20 game I've picked up in a while - hopefully, it won't prove too monotonous as time goes on.
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