How important is the "end sequence" of a game?
How vital is this to you? How important should it be to a reviewer? Well, to those that actually, you know, finish a game. (10% tops, although I have zero data to support that. )
I finished Dead Space (PC) last night after 14 hours of game time. Review runs tomorrow. Pretty fun game, rips off a LOT of games before it, but I thought it was time well spent for the most part.
The end "boss" battle was a cheap frustration filled fun killer, though. Makes you replay sequences over and over and you can't even skip the cut scene leading up to it after you reload. bad bad bad.
Should that matter?
If so, how much?