OK -- so the game should be ready in June. It's looking great, and I have been given permission to post some attribute info to give you guys an idea of what the game is doing under the hood.
Here's the website again -- keep an eye out for a press release soon. This is going to be fun. From what I have seen first hand, all of these attributes really matter. It's not just window dressing.
Position Rating
This rating is an "overall" rating of how the player compares in aggregate to other players at the same position in primary attributes. This should be used only as an quick indicator, but not in place of good judgment. For instance, you may have an agile QB with lower accuracy rated below a slow footed QB with better accuracy. Which should you use? That all depends on your line and how you use your QB.
Height
Taller receivers may have an advantage over shorter corner backs. Shorter QBs are more likely to have balls batted down at the line of srimmage.
Weight
Weight is used when determining the attributes based on size (Strength / Size, Speed / Size, Cover Skills / Size). Larger players will be naturally stronger than their smaller counterparts, but will also be slower with less ability to cover the players they are assigned to defend. Bigger O-linemen can be naturally harder to move than their smaller counterparts
Strength / Size
How strong your player is based on his size. Again, larger players are naturally stronger, so a 300 pound player with a 50 strength will be stronger than a 250 pound player with a 50 strength. This is used by both blockers and defenders when trying to fight through blockers or fight off defenders. Is also used in determining how hard it is to bring down a player trying to avoid being tackled
Stamina
This is used to determine how quickly a player begins fatiguing, and how quickly he recovers. All players are affected, but some positions (like QB) don’t use it as often (unless, of course, your QB does a whole lot of scrambling). RB’s and defensive players are affected the most, as this helps determine how often they need to be spelled
Toughness
How tough a player is. Can also be a determining factor on how hard a player tacklers another
Athleticism
Not a big determinant on a play by play basis, but is used in several ways. First off, an athletic player may, on occasion, outplay his numbers. Also, it helps determine how well a player may play out of position. Finally, it is used on the kick and punt return coverage as well as the return person himself
Intelligence
Obviously, this is how smart a player is. Smart players tend to make better decisions, and put themselves in positions to make plays more often. Smarter QB’s will call more audibles and make better decisions.
Leadership
Ultimately, teams with strong leaders will tend to perform more consistently as a unit than their counterparts with weaker leaders.
Clutch: Currently only kickers and QBS
Clutch QBs will perform better latter in close games; clutch kickers are more likely to hit field goals
Consistency
How consistently a player performs at his maximum level. Highly consistent players will perform to their levels on almost every play, while less consistent players may make mental errors that cause them to perform at a level not constant with their skill levels on every play
Passing Arm
How far and hard a QB can throw the ball. Strong armed QB’s can throw better long passes than their weaker armed counterparts, and are less likely to get picked off on those long passes.
Passing Accuracy
How accurately a QB throws the ball
Handle Snap
How well a QB can take the exchange from the center
Escapability
How well players can avoid being tackled. A combination of being able to squirm out of tackles and simply keep from getting tackled
Speed / Size
How fast a player is for his size
Footwork
How quickly and accurately a player's feet can do what he asks of them. Obviously important when trying to make cuts, but equally important to exterior blockers (tackles) to make sure they can get in position to block oncoming defensive ends, and to those applying pressure on the QB to help avoid being blocked
Cover Skills / Size
How well a player can cover another player when they are in pass coverage
Shed Blocker
How well a player can get away from a defender who is blocking him and has already engaged in contact
Pass Catching
How well a player catches passes. Also used to determine how well a player fields punts
Route
How well a player runs his assigned route and is where the QB expects him to be when trying to pass
First Step
How fast a player accelerates. Important particularly for blitzers, running backs, pass defenders, and receivers.
Run Blocking
How well a player blocks for runners – NOTE – once a player is past the line of scrimmage, this is used even on pass plays
Pass Blocking
How well a player keeps defenders from getting to the QB
Snapping
How consistent a snapper is in snapping the ball
Motor
How apt a player is to attack a play. Players with high motors tend to be involved in more plays on the defense and pursue more actively, Players with very low motors have a tendency to take plays off
Read Opposition
How well a player diagnoses a play. For QB’s, this would be how well they read the defense. For Defenders, this is how well they diagnose a play. For running backs, it is a bit like natural instincts when trying to make a decision on which way to run
Tackling
How well a player wraps up and tackles
Feel Pressure
Used when a player gets hit. Players that are more prone to know a hit is coming are less likely to fumble. "Feel Pressure" is an indicator of how well a player can "feel" a hit coming before it does.
Protect Ball
The likelihood of a player fumbling.
Find Opening
The ability of the ball carrier to see a hole develop and attack it
FG Accuracy
How accurate a kicker is
Kicking Strength
How strong a punter / kicker’s leg is
Punting Accuracy
How good a punter is, particularly at not allowing returns or pinning an opponent deeper in the endzone
Distraction
Will eventually be used to determine how much of field drama a player is likely to incur.
Leaping
Receivers with great leaping ability may use it at times to reach balls other receivers can’t. Defenders with great leaping ability may be able to knock down balls other defenders couldn’t . Used in conjuncture with height.